The Frostbite team maintains a big game engine codebase, with hundreds of engineers working on it every day. To maintain stability and ensure we don't break our games, Frostbite invests a lot of effort in automated testing and tooling around it. In the context of rendering, hardware differences between platforms and GPU vendors make testing particularly challenging.
In this talk we'll see the different kinds of automated tests Frostbite uses, the tooling we have built for this, and how that applies specifically to developing and maintaining a big rendering engine.
Speaker:
Jon Valdés (mastodon) has been working in the Frostbite Rendering team in Stockholm for the last 8 years, where he's worked on multiple titles in franchises like Need For Speed, Battlefield, and FC. As part of this, he has focused mainly on global illumination, post-processing, strand hair, and multiple pieces of internal tooling.
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